I would like to create an enamel filled dial. I modelled the layout in rhino. Easy enough > drew the lines and extruded them as solids. I have the gold frame and the colored fillings
However, if we look closely at the paint, we see that the paint is pulled upwards at the golden borders, just like water in a beer glass. How can I simulate this?
I tried with contour texture and a Geometrie node, but it doesn’t work! it offsets the geometry!
Thank you! Any advise is welcome!